As per this question, it’s difficult to analyze direction of Scroll etc.
If driver animations could support “Component State” keyframing, that could do wonders.
Because, if component state could be controlled from Drivers, we could trigger any event.
I have tried to make a possible scenario. Let me know guys, what do you think?
So I created 3 identical Artboards on a Component named “Status”.
The artboard names are: Neutral, Accepted, Rejected
2 Artbords triggers some event on Auto : Accepted, Rejected
Then I composed 3 Artboards and used that ‘Status’ component, and connected the screens
If there was one option available to Keyframe component state
Then the component States could be manipulated like this
This could solve many scroll/drag issues.
Let me know what you guys think
Example principle file used: